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  1. Path: mail2news.demon.co.uk!ozzy.demon.co.uk
  2. From: Brian Skreeg <oz@ozzy.demon.co.uk>
  3. Newsgroups: comp.sys.amiga.misc,comp.sys.amiga.games
  4. Subject: Re: DOOM with Breathless engine?
  5. Followup-To: comp.sys.amiga.misc,comp.sys.amiga.games
  6. Date: Thu, 11 Jan 96 22:47:14 GMT
  7. Organization: Fish Technologies Ltd.
  8. Message-ID: <9601112247.AA0036w@ozzy.demon.co.uk>
  9. References: <Pine.SOL.3.90.960110123054.10063B-100000@sophocles.algonet.se> <65641114%agos001@pn.itnet.it> <4d3ki0$if0@eccles.dsbc.icl.co.uk>
  10. X-NNTP-Posting-Host: ozzy.demon.co.uk
  11. X-Newsreader: TIN [version 1.2 PL3]
  12. X-Mail2News-Path: relay-4.mail.demon.net!post.demon.co.uk!ozzy.demon.co.uk
  13.  
  14. : : Thomas Karlsen wrote in comp.sys.amiga.misc about "DOOM with Breathless
  15. : : engine?":
  16. : : > 
  17. : : > It would be possible to "port" doom to the Amiga with the Breathless
  18. : : > engine, wouldn't it?
  19.  
  20. Absolutely impossible since, as explained before, Breathless uses the more
  21. inferior Wolfenstein style raycasting engine while Doom,Ab3d,Gloom,TD57,Ever-
  22. thingelse4d uses the mucho grando superior BSPtree rendering engine.
  23.  
  24. Breathless is a cheap bum. Gloom for Fidel Castro's replacement.
  25.  
  26. Ozzy,                                               
  27.    __ _ _                
  28.   /  \ \ \ 
  29.  / / / / / |-Brian Skreeg--------IRC:_Ozzy-|
  30.  \__/  \ \ |-Fish Technologies Ltd---------|
  31.     \__/_/ |-Evolving software specialists-|
  32.